Use this first-campaign checklist to connect settlement needs with a cautious first expedition; it does not claim an unverified optimal build order.
Verified for Early Access v0.4.19 · Last checked 2026-09-07
Dungeon Settlers settlement overview with rooms, farms and work areas EARLY ACCESS
QUICK ANSWER
Establish rooms for basic needs, food production, crafting, and expedition supplies before committing up to four settlers underground. Review the party in the Expedition Plan and treat every trip as part of a return-and-upgrade loop.
VERIFIED
Settlement management, rations, camping supplies, research, and expeditions form one official loop.
An expedition party can contain up to four settlers.
NOT YET VERIFIED
An optimal first-hour construction order and exact supply quantities.
First campaign checklist
The official description supports these goals, but not an exact minute-by-minute order.
Create usable rooms with walls and doors.
Cover bedrooms and dining needs.
Establish farming and crafting access.
Produce rations and camping supplies before an expedition.
Select no more than four settlers and review the route.
Dungeon Settlers party resting around a dungeon campfire EARLY ACCESS
Before the first descent
A prepared expedition connects the party screen, supplies, and the settlement you leave behind. The current evidence does not expose safe minimum quantities, so verify the in-game interface instead of copying a fixed number.
Dungeon Settlers tactical battle on a green dungeon floor with the combat HUD visible EARLY ACCESS
Common early mistakes
Avoid treating dungeon progress as separate from the colony. Do not infer that a visible recipe, research node, or Alpha-labelled skill tooltip has the same cost or effect in the current build.
Dungeon Settlers party skill panels with a Blazing Echo skill tooltip UNKNOWN VERSION
Frequently asked questions
Is this beginner guide information current?
It was last checked against supplied official sources on September 7, 2026. The evidence level is PARTIAL.
Can Early Access systems change?
Yes. Costs, balance, interfaces, and progression may change between patches.